Paper Submission

The workshop solicits papers covering both predictive and descriptive Machine Learning, Data Mining, and related approaches to Sports Analytics settings. Adopting a broad definition of sports, the workshop is also open to submissions on electronic sports related to any of these topics. The following types of papers can be submitted:

Each paper will be reviewed by at least two members of the Program Committee on the basis of technical quality, relevance, significance, and clarity. Submitting a paper to the workshop means that if the paper is accepted at least one author should present the paper at the workshop.

Authors should submit a PDF version in Springer LNCS style through this EasyChair website.

Call for Papers

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Sports Analytics has been a steadily growing and rapidly evolving area over the last decade both in US professional sports leagues and in European football leagues. The recent implementation of financial fair-play regulations in European football will definitely increase the importance of Sports Analytics in the coming years. In addition, the popularity of sports betting is also ever-increasing. Sports Analytics approaches are used in all aspects of professional sports, including:

Traditionally, the definition of sports has also included certain non-physical activities such as games. Especially in the last decade, so-called e-sports based on a number of computer games, have become very relevant commercially. Professional teams have been formed for games such as Starcraft 2, Defense of the Ancients (DOTA) 2, and League of Legends. Moreover, tournaments offer large sums of prize money and are important broadcast events. Given that topics such as strategy analysis and match forecasting apply in equal measure to these new sports and data collection is easier than for off-line sports, the workshop is open to e-sports submissions as well.